<?xml version="1.0" encoding="UTF-8"?>
<ClassificationScheme uri="urn:tva:metadata:extended:cs:GamePerspectivesCS:2011">
	<!-- ########################################################################-->
	<!--Perspectives for Game			                                                             		-->
	<!--Definition: This is a set of terms used within Content Packaging to indicate     -->
	<!-- the kinds of perspectives which define the role or point of view that the player has on the game	             -->
	<!-- ########################################################################-->
	<Term termID="1">
		<Name xml:lang="en">First-Person</Name>
		<Definition xml:lang="en">
			Displayed from a 1st-person perspective or view; ie. from the viewer's own eyes.
		</Definition>
	</Term>
	<Term termID="2">
		<Name xml:lang="en">Third-Person</Name>
		<Definition xml:lang="en">
			Displayed from a 3rd-person perspective or view; ie. player is able to see him/herself. 
		</Definition>
	</Term>
	<Term termID="3">
		<Name xml:lang="en">Top-Down</Name>
		<Definition xml:lang="en">
			Used to describe any game where the main setting of gameplay is represented by a "top-down" view of the playfield; used in describing both shooters and adventure games.
		</Definition>
	</Term>
	<Term termID="4">
		<Name xml:lang="en">Isometric</Name>
		<Definition xml:lang="en">
			Playfield is technically two-dimensional, but drawn in an isometric view so that the game looks three-dimensional.
		</Definition>
	</Term>
	<Term termID="5">
		<Name xml:lang="en">Flat, Side-View</Name>
		<Definition xml:lang="en">
			The flat, side-view is the traditional two-dimensional "side view" of the action.
		</Definition>
		<Term termID="5.1">
			<Name xml:lang="en">Side-scroller</Name>
			<Definition xml:lang="en">
				Used to describe any game where the main setting of gameplay involves the player moving from one side of the playfield to the other horizontally for a length of time.			
			</Definition>
		</Term>
		<Term termID="5.2">
			<Name xml:lang="en">platform</Name>
			<Definition xml:lang="en">
				Describes any action game where the playfield is set up as a series of floors, levels, or platforms for the player to navigate.			
			</Definition>
		</Term>
	</Term>
	<Term termID="6">
		<Name xml:lang="en">Text-Based Game</Name>
		<Definition xml:lang="en">
			Describes text-based games that don't use graphics at all, or use them very sparingly. 
		</Definition>
	</Term>
</ClassificationScheme>

